YourGameLib
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#include <string>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | yourgame |
namespace | yourgame::audio |
audio playback related functions | |
Functions | |
int | yourgame::audio::init (int numSources, int numChannels=0, int sampleRate=0) |
initialize audio | |
void | yourgame::audio::shutdown () |
shutdown audio | |
bool | yourgame::audio::isInitialized () |
check if audio initialized | |
int | yourgame::audio::storeFile (const std::string &filename) |
load and store audio file | |
int | yourgame::audio::play (const std::string &filename, bool loop=false) |
play audio file, that was previously loaded via storeFile() | |
int | yourgame::audio::stop (int sourceId) |
stop audio source | |
int | yourgame::audio::pause (int sourceId, bool pause) |
pause/unpause audio source | |
int | yourgame::audio::setChannelGains (int sourceId, const std::vector< float > &gains) |
set gain per channel of an audio source | |