YourGameLib
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This is the complete list of members for yourgame::gl::Framebuffer, including all inherited members.
bind() | yourgame::gl::Framebuffer | |
Framebuffer(Framebuffer const &)=delete | yourgame::gl::Framebuffer | |
make(GLsizei width, GLsizei height, std::vector< TextureAttachDescr > texAttachDescrs) | yourgame::gl::Framebuffer | static |
operator=(Framebuffer const &)=delete | yourgame::gl::Framebuffer | |
resize(GLsizei width, GLsizei height) | yourgame::gl::Framebuffer | |
textureAttachment(int idx) | yourgame::gl::Framebuffer | |
unbindTarget() | yourgame::gl::Framebuffer | |
~Framebuffer() | yourgame::gl::Framebuffer |