YourGameLib
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This is the complete list of members for yourgame::gl::Shader, including all inherited members.
getUniformLocation(const GLchar *name) | yourgame::gl::Shader | |
make(const std::vector< std::pair< GLenum, std::string > > &shaderCodes, const std::vector< std::pair< GLuint, std::string > > &attrLocs, const std::vector< std::pair< GLuint, std::string > > &fragDataLocs, std::string &errorLog) | yourgame::gl::Shader | static |
operator=(Shader const &)=delete | yourgame::gl::Shader | |
Shader(Shader const &)=delete | yourgame::gl::Shader | |
useProgram(Lightsource *lightsource=nullptr, yourgame::math::Camera *camera=nullptr) | yourgame::gl::Shader | |
~Shader() | yourgame::gl::Shader |