YourGameLib
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yourgame::gl::Shader Member List

This is the complete list of members for yourgame::gl::Shader, including all inherited members.

getUniformLocation(const GLchar *name)yourgame::gl::Shader
make(const std::vector< std::pair< GLenum, std::string > > &shaderCodes, const std::vector< std::pair< GLuint, std::string > > &attrLocs, const std::vector< std::pair< GLuint, std::string > > &fragDataLocs, std::string &errorLog)yourgame::gl::Shaderstatic
operator=(Shader const &)=deleteyourgame::gl::Shader
Shader(Shader const &)=deleteyourgame::gl::Shader
useProgram(Lightsource *lightsource=nullptr, yourgame::math::Camera *camera=nullptr)yourgame::gl::Shader
~Shader()yourgame::gl::Shader