YourGameLib
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This is the complete list of members for yourgame::gl::Texture, including all inherited members.
bind() const | yourgame::gl::Texture | |
getCoords(std::string name) const | yourgame::gl::Texture | |
getFrameCoords(std::string sequenceName, int frame) | yourgame::gl::Texture | |
getGridCoords(int gridWidth, int gridHeight, int index) const | yourgame::gl::Texture | |
getHeight() const | yourgame::gl::Texture | inline |
getNumFrames(std::string sequenceName) const | yourgame::gl::Texture | |
getSequenceNames() const | yourgame::gl::Texture | |
getTarget() const | yourgame::gl::Texture | inline |
getWidth() const | yourgame::gl::Texture | inline |
handle() const | yourgame::gl::Texture | inline |
insertCoords(std::string name, int x, int y, int width, int height, bool cwRot) | yourgame::gl::Texture | |
make(GLenum target, GLenum unit, const std::vector< std::pair< GLenum, GLint > > ¶meteri) | yourgame::gl::Texture | static |
operator=(Texture const &)=delete | yourgame::gl::Texture | |
Texture(Texture const &)=delete | yourgame::gl::Texture | |
unbindTarget() const | yourgame::gl::Texture | |
updateData(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data, bool generateMipmap) | yourgame::gl::Texture | |
~Texture() | yourgame::gl::Texture |