YourGameLib
Loading...
Searching...
No Matches
yourgame::gl::Texture Member List

This is the complete list of members for yourgame::gl::Texture, including all inherited members.

bind() constyourgame::gl::Texture
getCoords(std::string name) constyourgame::gl::Texture
getFrameCoords(std::string sequenceName, int frame)yourgame::gl::Texture
getGridCoords(int gridWidth, int gridHeight, int index) constyourgame::gl::Texture
getHeight() constyourgame::gl::Textureinline
getNumFrames(std::string sequenceName) constyourgame::gl::Texture
getSequenceNames() constyourgame::gl::Texture
getTarget() constyourgame::gl::Textureinline
getWidth() constyourgame::gl::Textureinline
handle() constyourgame::gl::Textureinline
insertCoords(std::string name, int x, int y, int width, int height, bool cwRot)yourgame::gl::Texture
make(GLenum target, GLenum unit, const std::vector< std::pair< GLenum, GLint > > &parameteri)yourgame::gl::Texturestatic
operator=(Texture const &)=deleteyourgame::gl::Texture
Texture(Texture const &)=deleteyourgame::gl::Texture
unbindTarget() constyourgame::gl::Texture
updateData(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data, bool generateMipmap)yourgame::gl::Texture
~Texture()yourgame::gl::Texture