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YourGameLib
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This is the complete list of members for yourgame::gl::Texture, including all inherited members.
| bind() const | yourgame::gl::Texture | |
| getCoords(std::string name) const | yourgame::gl::Texture | |
| getFrameCoords(std::string sequenceName, int frame) | yourgame::gl::Texture | |
| getGridCoords(int gridWidth, int gridHeight, int index) const | yourgame::gl::Texture | |
| getHeight() const | yourgame::gl::Texture | inline |
| getNumFrames(std::string sequenceName) const | yourgame::gl::Texture | |
| getSequenceNames() const | yourgame::gl::Texture | |
| getTarget() const | yourgame::gl::Texture | inline |
| getWidth() const | yourgame::gl::Texture | inline |
| handle() const | yourgame::gl::Texture | inline |
| insertCoords(std::string name, int x, int y, int width, int height, bool cwRot) | yourgame::gl::Texture | |
| make(GLenum target, GLenum unit, const std::vector< std::pair< GLenum, GLint > > ¶meteri) | yourgame::gl::Texture | static |
| operator=(Texture const &)=delete | yourgame::gl::Texture | |
| Texture(Texture const &)=delete | yourgame::gl::Texture | |
| unbindTarget() const | yourgame::gl::Texture | |
| updateData(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data, bool generateMipmap) | yourgame::gl::Texture | |
| ~Texture() | yourgame::gl::Texture |