This is the complete list of members for yourgame::math::Trafo, including all inherited members.
getAxisGlobal(math::Axis ax) const | yourgame::math::Trafo | |
getAxisLocal(math::Axis ax) | yourgame::math::Trafo | |
getEye() const | yourgame::math::Trafo | |
getRotation() const | yourgame::math::Trafo | |
getScale() const | yourgame::math::Trafo | |
lerp(float t, Trafo const &target, Trafo *dst) | yourgame::math::Trafo | |
lookAt(glm::vec3 const &eye, glm::vec3 const ¢er, glm::vec3 const &up) | yourgame::math::Trafo | |
mat() | yourgame::math::Trafo | |
pointTo(glm::vec3 const &eye, glm::vec3 const ¢er, glm::vec3 const &up) | yourgame::math::Trafo | |
resetRotation() | yourgame::math::Trafo | |
resetScale() | yourgame::math::Trafo | |
resetTranslation() | yourgame::math::Trafo | |
rotateGlobal(float angle, math::Axis ax) | yourgame::math::Trafo | |
rotateGlobal(float angle, glm::vec3 const &ax) | yourgame::math::Trafo | |
rotateLocal(float angle, math::Axis ax) | yourgame::math::Trafo | |
rotateLocal(float angle, glm::vec3 const &ax) | yourgame::math::Trafo | |
setIdentity() | yourgame::math::Trafo | |
setRotation(glm::quat const &rot) | yourgame::math::Trafo | |
setScaleLocal(glm::vec3 const &scale) | yourgame::math::Trafo | |
setScaleLocal(float scale) | yourgame::math::Trafo | |
setTranslation(glm::vec3 const &trans) | yourgame::math::Trafo | |
translateGlobal(float distance, math::Axis ax) | yourgame::math::Trafo | |
translateGlobal(glm::vec3 const &trans) | yourgame::math::Trafo | |
translateLocal(float distance, math::Axis ax) | yourgame::math::Trafo | |
translateLocal(glm::vec3 const &trans) | yourgame::math::Trafo | |