YourGameLib
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include
base_internal
yourgame_internal
input_android.h
Go to the documentation of this file.
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/*
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Copyright (c) 2019-2024 Alexander Scholz
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef YOURGAME_INTERNAL_INPUT_ANDROID_H
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#define YOURGAME_INTERNAL_INPUT_ANDROID_H
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#include <android_native_app_glue.h>
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namespace
yourgame_internal
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{
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namespace
input
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{
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namespace
android
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{
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int32_t
handleInputEvent
(AInputEvent *inputEvent);
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}
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}
// namespace input
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}
// namespace yourgame_internal
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#endif
yourgame_internal::input::android::handleInputEvent
int32_t handleInputEvent(AInputEvent *inputEvent)
Definition
input.cpp:41
yourgame_internal
Definition
file.h:28
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