YourGameLib
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include
base
yourgame
math.h
Go to the documentation of this file.
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/*
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Copyright (c) 2019-2024 Alexander Scholz
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef YOURGAME_MATH_H
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#define YOURGAME_MATH_H
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namespace
yourgame
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{
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namespace
math
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{
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enum class
Projection
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{
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PERSPECTIVE
,
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ORTHOGRAPHIC
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};
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enum class
Axis
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{
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X
,
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Y
,
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Z
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};
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}
// namespace math
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}
// namespace yourgame
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#endif
yourgame::math::Projection
Projection
Definition
math.h:28
yourgame::math::Projection::ORTHOGRAPHIC
@ ORTHOGRAPHIC
yourgame::math::Projection::PERSPECTIVE
@ PERSPECTIVE
yourgame::math::Axis
Axis
Definition
math.h:34
yourgame::math::Axis::X
@ X
yourgame::math::Axis::Z
@ Z
yourgame::math::Axis::Y
@ Y
yourgame
Definition
audio.h:27
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