YourGameLib
Loading...
Searching...
No Matches
time.h
Go to the documentation of this file.
1/*
2Copyright (c) 2019-2024 Alexander Scholz
3
4This software is provided 'as-is', without any express or implied
5warranty. In no event will the authors be held liable for any damages
6arising from the use of this software.
7
8Permission is granted to anyone to use this software for any purpose,
9including commercial applications, and to alter it and redistribute it
10freely, subject to the following restrictions:
11
121. The origin of this software must not be misrepresented; you must not
13 claim that you wrote the original software. If you use this software
14 in a product, an acknowledgment in the product documentation would be
15 appreciated but is not required.
162. Altered source versions must be plainly marked as such, and must not be
17 misrepresented as being the original software.
183. This notice may not be removed or altered from any source distribution.
19*/
20#ifndef YOURGAME_TIME_H
21#define YOURGAME_TIME_H
22
23namespace yourgame
24{
25 namespace time
26 {
28 double getClockPeriod();
29
31 double getDelta();
32
34 double getTime();
35
37 void reset();
38 } // namespace time
39} // namespace yourgame
40
41#endif
double getDelta()
returns time delta [seconds] since last cycle
Definition time.cpp:62
double getClockPeriod()
returns time clock period [seconds] (clock precision)
Definition time.cpp:57
void reset()
resets the timing so time retrieved by getTime() starts at 0 again
Definition time.cpp:74
double getTime()
returns (monotonic) time duration [seconds] since init
Definition time.cpp:67
Definition audio.h:27