YourGameLib
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assets.h
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1/*
2Copyright (c) 2019-2024 Alexander Scholz
3
4This software is provided 'as-is', without any express or implied
5warranty. In no event will the authors be held liable for any damages
6arising from the use of this software.
7
8Permission is granted to anyone to use this software for any purpose,
9including commercial applications, and to alter it and redistribute it
10freely, subject to the following restrictions:
11
121. The origin of this software must not be misrepresented; you must not
13 claim that you wrote the original software. If you use this software
14 in a product, an acknowledgment in the product documentation would be
15 appreciated but is not required.
162. Altered source versions must be plainly marked as such, and must not be
17 misrepresented as being the original software.
183. This notice may not be removed or altered from any source distribution.
19*/
20#ifndef YOURGAME_INTERNAL_ASSETS_H
21#define YOURGAME_INTERNAL_ASSETS_H
22
24
25namespace yourgame_internal
26{
27 namespace util
28 {
29 namespace assets
30 {
32 bool loadStockAssets();
33 void clearStockAssets();
34 } // namespace assets
35 } // namespace util
36} // namespace yourgame_internal
37
38#endif
utility to store and request pointers, and to delete dynamically allocated objects,...
Definition assetmanager.h:47
yourgame::util::AssetManager manager
Definition assets.cpp:29
void clearStockAssets()
Definition assets.cpp:67
bool loadStockAssets()
Definition assets.cpp:31
Definition file.h:28