#include <particles.h>
- Todo:
change count during runtime?
prevent scatterOnSpawn during spawn() on init
communicate that the system is eventually "finished" if respawn == false
depth sorting?
◆ Particles()
yourgame::math::Particles::Particles |
( |
const Config |
cfg | ) |
|
◆ reset()
void yourgame::math::Particles::reset |
( |
| ) |
|
◆ tick()
void yourgame::math::Particles::tick |
( |
float |
dt | ) |
|
|
virtual |
◆ m_cfg
Config yourgame::math::Particles::m_cfg |
◆ m_positionData
std::vector<glm::vec4> yourgame::math::Particles::m_positionData |
◆ m_progressData
std::vector<float> yourgame::math::Particles::m_progressData |
The documentation for this class was generated from the following files: