#include <particles.h>
- Todo:
 change count during runtime? 
prevent scatterOnSpawn during spawn() on init 
communicate that the system is eventually "finished" if respawn == false 
depth sorting?
 
◆ Particles()
      
        
          | yourgame::math::Particles::Particles  | 
          ( | 
          const Config  | 
          cfg | ) | 
           | 
        
      
 
 
◆ reset()
      
        
          | void yourgame::math::Particles::reset  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ tick()
  
  
      
        
          | void yourgame::math::Particles::tick  | 
          ( | 
          float  | 
          dt | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ m_cfg
      
        
          | Config yourgame::math::Particles::m_cfg | 
        
      
 
 
◆ m_positionData
      
        
          | std::vector<glm::vec4> yourgame::math::Particles::m_positionData | 
        
      
 
 
◆ m_progressData
      
        
          | std::vector<float> yourgame::math::Particles::m_progressData | 
        
      
 
 
The documentation for this class was generated from the following files: