This is the complete list of members for yourgame::util::PhysEnv, including all inherited members.
clearRigidBodies() | yourgame::util::PhysEnv | |
clearShapes() | yourgame::util::PhysEnv | |
deleteRigidBody(const std::string &name) | yourgame::util::PhysEnv | |
deleteShape(const std::string &name) | yourgame::util::PhysEnv | |
getCollisions() | yourgame::util::PhysEnv | |
getRigidBodiesStartingWith(const std::string &name) | yourgame::util::PhysEnv | |
getRigidBody(const std::string &name) | yourgame::util::PhysEnv | |
newBoxShape(const std::string &name, float halfX, float halfY, float halfZ) | yourgame::util::PhysEnv | |
newConeShape(const std::string &name, float radius, float height) | yourgame::util::PhysEnv | |
newCylinderShape(const std::string &name, float radius, float height) | yourgame::util::PhysEnv | |
newRigidBody(const std::string &name, const std::string &shapeName, const yourgame::math::Trafo &trafo, const RigidBodyInfo &info) | yourgame::util::PhysEnv | |
newSphereShape(const std::string &name, float radius) | yourgame::util::PhysEnv | |
numRigidBodies() | yourgame::util::PhysEnv | |
numShapes() | yourgame::util::PhysEnv | |
PhysEnv() | yourgame::util::PhysEnv | |
rayTest(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ) | yourgame::util::PhysEnv | |
setGravity(float x, float y, float z) | yourgame::util::PhysEnv | |
tick(float dt) | yourgame::util::PhysEnv | |
~PhysEnv() | yourgame::util::PhysEnv | |