YourGameLib
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yourgame::util::PhysEnv Member List

This is the complete list of members for yourgame::util::PhysEnv, including all inherited members.

clearRigidBodies()yourgame::util::PhysEnv
clearShapes()yourgame::util::PhysEnv
deleteRigidBody(const std::string &name)yourgame::util::PhysEnv
deleteShape(const std::string &name)yourgame::util::PhysEnv
getCollisions()yourgame::util::PhysEnv
getRigidBodiesStartingWith(const std::string &name)yourgame::util::PhysEnv
getRigidBody(const std::string &name)yourgame::util::PhysEnv
newBoxShape(const std::string &name, float halfX, float halfY, float halfZ)yourgame::util::PhysEnv
newConeShape(const std::string &name, float radius, float height)yourgame::util::PhysEnv
newCylinderShape(const std::string &name, float radius, float height)yourgame::util::PhysEnv
newRigidBody(const std::string &name, const std::string &shapeName, const yourgame::math::Trafo &trafo, const RigidBodyInfo &info)yourgame::util::PhysEnv
newSphereShape(const std::string &name, float radius)yourgame::util::PhysEnv
numRigidBodies()yourgame::util::PhysEnv
numShapes()yourgame::util::PhysEnv
PhysEnv()yourgame::util::PhysEnv
rayTest(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ)yourgame::util::PhysEnv
setGravity(float x, float y, float z)yourgame::util::PhysEnv
tick(float dt)yourgame::util::PhysEnv
~PhysEnv()yourgame::util::PhysEnv