This is the complete list of members for yourgame::util::PhysEnv, including all inherited members.
| clearRigidBodies() | yourgame::util::PhysEnv | |
| clearShapes() | yourgame::util::PhysEnv | |
| deleteRigidBody(const std::string &name) | yourgame::util::PhysEnv | |
| deleteShape(const std::string &name) | yourgame::util::PhysEnv | |
| getCollisions() | yourgame::util::PhysEnv | |
| getRigidBodiesStartingWith(const std::string &name) | yourgame::util::PhysEnv | |
| getRigidBody(const std::string &name) | yourgame::util::PhysEnv | |
| newBoxShape(const std::string &name, float halfX, float halfY, float halfZ) | yourgame::util::PhysEnv | |
| newConeShape(const std::string &name, float radius, float height) | yourgame::util::PhysEnv | |
| newCylinderShape(const std::string &name, float radius, float height) | yourgame::util::PhysEnv | |
| newRigidBody(const std::string &name, const std::string &shapeName, const yourgame::math::Trafo &trafo, const RigidBodyInfo &info) | yourgame::util::PhysEnv | |
| newSphereShape(const std::string &name, float radius) | yourgame::util::PhysEnv | |
| numRigidBodies() | yourgame::util::PhysEnv | |
| numShapes() | yourgame::util::PhysEnv | |
| PhysEnv() | yourgame::util::PhysEnv | |
| rayTest(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ) | yourgame::util::PhysEnv | |
| setGravity(float x, float y, float z) | yourgame::util::PhysEnv | |
| tick(float dt) | yourgame::util::PhysEnv | |
| ~PhysEnv() | yourgame::util::PhysEnv | |