YourGameLib
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control.h
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1/*
2Copyright (c) 2019-2024 Alexander Scholz
3
4This software is provided 'as-is', without any express or implied
5warranty. In no event will the authors be held liable for any damages
6arising from the use of this software.
7
8Permission is granted to anyone to use this software for any purpose,
9including commercial applications, and to alter it and redistribute it
10freely, subject to the following restrictions:
11
121. The origin of this software must not be misrepresented; you must not
13 claim that you wrote the original software. If you use this software
14 in a product, an acknowledgment in the product documentation would be
15 appreciated but is not required.
162. Altered source versions must be plainly marked as such, and must not be
17 misrepresented as being the original software.
183. This notice may not be removed or altered from any source distribution.
19*/
20#ifndef YOURGAME_CONTROL_H
21#define YOURGAME_CONTROL_H
22
23namespace yourgame
24{
25 namespace control
26 {
28 void exit();
29
31 int sendCmdToEnv(int cmdId, int data0, int data1, int data2);
32
34 void enableFullscreen(bool enable);
35
38 void enableVSync(bool enable);
39
41 void catchMouse(bool enable);
42 } // namespace control
43} // namespace yourgame
44
45#endif
void enableVSync(bool enable)
request vertical sync
Definition yourgame.cpp:362
int sendCmdToEnv(int cmdId, int data0, int data1, int data2)
sends a (user-defined) command to the application host environment
Definition yourgame.cpp:311
void enableFullscreen(bool enable)
request fullscreen
Definition yourgame.cpp:361
void catchMouse(bool enable)
disable mouse cursor, infinite movement
Definition yourgame.cpp:363
void exit()
triggers the application to exit after the cycle this function was called in
Definition yourgame.cpp:306
Definition audio.h:27