YourGameLib
Loading...
Searching...
No Matches
include
toolbox
yourgame
gl
Namespaces
|
Variables
conventions.h File Reference
#include "
yourgame/gl_include.h
"
Include dependency graph for conventions.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Namespaces
namespace
yourgame
namespace
yourgame::gl
gl classes and functions
Variables
const GLuint
yourgame::gl::attrLocPosition
= 0
const GLuint
yourgame::gl::attrLocNormal
= 1
const GLuint
yourgame::gl::attrLocTexcoords
= 2
const GLuint
yourgame::gl::attrLocColor
= 3
const GLuint
yourgame::gl::attrLocInstModelMatCol0
= 4
const GLuint
yourgame::gl::attrLocInstModelMatCol1
= 5
const GLuint
yourgame::gl::attrLocInstModelMatCol2
= 6
const GLuint
yourgame::gl::attrLocInstModelMatCol3
= 7
const GLuint
yourgame::gl::attrLocInstProgress
= 8
const GLchar *
yourgame::gl::unifNameMvpMatrix
= "mvpMat"
const GLchar *
yourgame::gl::unifNameVpMatrix
= "vpMat"
const GLchar *
yourgame::gl::unifNameModelMatrix
= "modelMat"
const GLchar *
yourgame::gl::unifNameNormalMatrix
= "normalMat"
const GLchar *
yourgame::gl::unifNameCameraPosition
= "camPos"
const GLchar *
yourgame::gl::unifNameCameraTrafo
= "camTrafo"
const GLchar *
yourgame::gl::unifNameSkyRotationInv
= "skyRotInv"
const GLchar *
yourgame::gl::unifNameTextureDiffuse
= "textureDiffuse"
const GLchar *
yourgame::gl::unifNameTextureSkyCube
= "textureSkyCube"
const GLchar *
yourgame::gl::unifNameTextureSky
= "textureSky"
const GLchar *
yourgame::gl::unifNameTextureBufferDepth
= "textureBufferDepth"
const GLchar *
yourgame::gl::unifNameTextureBufferColor0
= "textureBufferColor0"
const GLchar *
yourgame::gl::unifNameLightAmbient
= "lightAmbient"
const GLchar *
yourgame::gl::unifNameLightDiffuse
= "lightDiffuse"
const GLchar *
yourgame::gl::unifNameLightSpecular
= "lightSpecular"
const GLchar *
yourgame::gl::unifNameLightPosition
= "lightPosition"
const GLchar *
yourgame::gl::unifNameSubtexture
= "subtex"
const GLint
yourgame::gl::unifValueTextureDiffuse
= 0
const GLint
yourgame::gl::unifValueTextureSkyCube
= 4
const GLint
yourgame::gl::unifValueTextureSky
= 5
const GLint
yourgame::gl::unifValueTextureBufferDepth
= 6
const GLint
yourgame::gl::unifValueTextureBufferColor0
= 7
const GLenum
yourgame::gl::textureUnitDiffuse
= GL_TEXTURE0
const GLenum
yourgame::gl::textureUnitSkyCube
= GL_TEXTURE4
const GLenum
yourgame::gl::textureUnitSky
= GL_TEXTURE5
const GLenum
yourgame::gl::textureUnitBufferDepth
= GL_TEXTURE6
const GLenum
yourgame::gl::textureUnitBufferColor0
= GL_TEXTURE7
Generated by
1.9.8