YourGameLib
Loading...
Searching...
No Matches
Namespaces | Variables
conventions.h File Reference
#include "yourgame/gl_include.h"
Include dependency graph for conventions.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

namespace  yourgame
 
namespace  yourgame::gl
 gl classes and functions
 

Variables

const GLuint yourgame::gl::attrLocPosition = 0
 
const GLuint yourgame::gl::attrLocNormal = 1
 
const GLuint yourgame::gl::attrLocTexcoords = 2
 
const GLuint yourgame::gl::attrLocColor = 3
 
const GLuint yourgame::gl::attrLocInstModelMatCol0 = 4
 
const GLuint yourgame::gl::attrLocInstModelMatCol1 = 5
 
const GLuint yourgame::gl::attrLocInstModelMatCol2 = 6
 
const GLuint yourgame::gl::attrLocInstModelMatCol3 = 7
 
const GLuint yourgame::gl::attrLocInstProgress = 8
 
const GLchar * yourgame::gl::unifNameMvpMatrix = "mvpMat"
 
const GLchar * yourgame::gl::unifNameVpMatrix = "vpMat"
 
const GLchar * yourgame::gl::unifNameModelMatrix = "modelMat"
 
const GLchar * yourgame::gl::unifNameNormalMatrix = "normalMat"
 
const GLchar * yourgame::gl::unifNameCameraPosition = "camPos"
 
const GLchar * yourgame::gl::unifNameCameraTrafo = "camTrafo"
 
const GLchar * yourgame::gl::unifNameSkyRotationInv = "skyRotInv"
 
const GLchar * yourgame::gl::unifNameTextureDiffuse = "textureDiffuse"
 
const GLchar * yourgame::gl::unifNameTextureSkyCube = "textureSkyCube"
 
const GLchar * yourgame::gl::unifNameTextureSky = "textureSky"
 
const GLchar * yourgame::gl::unifNameTextureBufferDepth = "textureBufferDepth"
 
const GLchar * yourgame::gl::unifNameTextureBufferColor0 = "textureBufferColor0"
 
const GLchar * yourgame::gl::unifNameLightAmbient = "lightAmbient"
 
const GLchar * yourgame::gl::unifNameLightDiffuse = "lightDiffuse"
 
const GLchar * yourgame::gl::unifNameLightSpecular = "lightSpecular"
 
const GLchar * yourgame::gl::unifNameLightPosition = "lightPosition"
 
const GLchar * yourgame::gl::unifNameSubtexture = "subtex"
 
const GLint yourgame::gl::unifValueTextureDiffuse = 0
 
const GLint yourgame::gl::unifValueTextureSkyCube = 4
 
const GLint yourgame::gl::unifValueTextureSky = 5
 
const GLint yourgame::gl::unifValueTextureBufferDepth = 6
 
const GLint yourgame::gl::unifValueTextureBufferColor0 = 7
 
const GLenum yourgame::gl::textureUnitDiffuse = GL_TEXTURE0
 
const GLenum yourgame::gl::textureUnitSkyCube = GL_TEXTURE4
 
const GLenum yourgame::gl::textureUnitSky = GL_TEXTURE5
 
const GLenum yourgame::gl::textureUnitBufferDepth = GL_TEXTURE6
 
const GLenum yourgame::gl::textureUnitBufferColor0 = GL_TEXTURE7