20#ifndef YOURGAME_GLCONVENTIONS_H
21#define YOURGAME_GLCONVENTIONS_H
const GLint unifValueTextureSkyCube
Definition conventions.cpp:54
const GLuint attrLocInstProgress
Definition conventions.cpp:35
const GLchar * unifNameTextureBufferDepth
Definition conventions.cpp:46
const GLuint attrLocInstModelMatCol2
Definition conventions.cpp:33
const GLuint attrLocColor
Definition conventions.cpp:30
const GLuint attrLocInstModelMatCol1
Definition conventions.cpp:32
const GLchar * unifNameModelMatrix
Definition conventions.cpp:38
const GLchar * unifNameCameraPosition
Definition conventions.cpp:40
const GLchar * unifNameTextureSkyCube
Definition conventions.cpp:44
const GLint unifValueTextureDiffuse
Definition conventions.cpp:53
const GLuint attrLocNormal
Definition conventions.cpp:28
const GLchar * unifNameLightDiffuse
Definition conventions.cpp:49
const GLenum textureUnitDiffuse
Definition conventions.cpp:58
const GLuint attrLocPosition
Definition conventions.cpp:27
const GLchar * unifNameSubtexture
Definition conventions.cpp:52
const GLchar * unifNameCameraTrafo
Definition conventions.cpp:41
const GLchar * unifNameMvpMatrix
Definition conventions.cpp:36
const GLchar * unifNameLightAmbient
Definition conventions.cpp:48
const GLenum textureUnitSkyCube
Definition conventions.cpp:59
const GLchar * unifNameTextureDiffuse
Definition conventions.cpp:43
const GLenum textureUnitBufferColor0
Definition conventions.cpp:62
const GLint unifValueTextureBufferColor0
Definition conventions.cpp:57
const GLenum textureUnitBufferDepth
Definition conventions.cpp:61
const GLchar * unifNameTextureSky
Definition conventions.cpp:45
const GLchar * unifNameSkyRotationInv
Definition conventions.cpp:42
const GLchar * unifNameLightPosition
Definition conventions.cpp:51
const GLint unifValueTextureSky
Definition conventions.cpp:55
const GLchar * unifNameNormalMatrix
Definition conventions.cpp:39
const GLuint attrLocInstModelMatCol0
Definition conventions.cpp:31
const GLenum textureUnitSky
Definition conventions.cpp:60
const GLint unifValueTextureBufferDepth
Definition conventions.cpp:56
const GLuint attrLocInstModelMatCol3
Definition conventions.cpp:34
const GLchar * unifNameLightSpecular
Definition conventions.cpp:50
const GLchar * unifNameVpMatrix
Definition conventions.cpp:37
const GLuint attrLocTexcoords
Definition conventions.cpp:29
const GLchar * unifNameTextureBufferColor0
Definition conventions.cpp:47