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int | yourgame_internal::file::readFileFromPath (const std::string &filepath, std::vector< uint8_t > &dst) |
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int | yourgame_internal::file::readFileFromArchive (const std::string &archivepath, const std::string &filename, std::vector< uint8_t > &dst) |
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int | yourgame_internal::file::writeFileToPath (const std::string &filepath, const void *data, size_t numBytes) |
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bool | yourgame_internal::file::checkIfPathIsDirectory (const std::string &filepath) |
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void | yourgame_internal::file::normalizePath (std::string &path) |
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int | yourgame::file::readFile (const std::string &filename, std::vector< uint8_t > &dst) |
| reads an entire file and returns it as a vector of bytes
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std::string | yourgame::file::getFileLocation (const std::string &filepath) |
| returns the location (path or prefix, such as a//) of a file, filepath points to
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std::string | yourgame::file::getFileName (const std::string &filepath) |
| returns the actual file name of a file, filepath points to
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std::string | yourgame::file::getFileNameWithoutExtension (const std::string &filepath) |
| returns the actual file name (w/o file extension) of a file, filepath points to
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std::string | yourgame::file::getFileExtension (const std::string &filepath) |
| returns the file extension
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int | yourgame::file::writeFile (const std::string &filename, const void *data, size_t numBytes) |
| writes numBytes bytes from data to a file called filename, destination path determined by prefix ("a//", etc.), see readFile(). overwrites the file if it exists.
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