|
YourGameLib
|
Namespaces | |
| namespace | android |
| namespace | desktop |
Functions | |
| int | readFileFromPath (const std::string &filepath, std::vector< uint8_t > &dst) |
| int | readFileFromArchive (const std::string &archivepath, const std::string &filename, std::vector< uint8_t > &dst) |
| int | writeFileToPath (const std::string &filepath, const void *data, size_t numBytes) |
| bool | checkIfPathIsDirectory (const std::string &filepath) |
| void | normalizePath (std::string &path) |
Variables | |
| const std::string | ARCHIVE_FILE_EXTENSION = "zip" |
| bool yourgame_internal::file::checkIfPathIsDirectory | ( | const std::string & | filepath | ) |
| void yourgame_internal::file::normalizePath | ( | std::string & | path | ) |
| int yourgame_internal::file::readFileFromArchive | ( | const std::string & | archivepath, |
| const std::string & | filename, | ||
| std::vector< uint8_t > & | dst | ||
| ) |
| int yourgame_internal::file::readFileFromPath | ( | const std::string & | filepath, |
| std::vector< uint8_t > & | dst | ||
| ) |
| int yourgame_internal::file::writeFileToPath | ( | const std::string & | filepath, |
| const void * | data, | ||
| size_t | numBytes | ||
| ) |
| const std::string yourgame_internal::file::ARCHIVE_FILE_EXTENSION = "zip" |