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YourGameLib
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Namespaces | |
| namespace | yourgame_internal |
| namespace | yourgame_internal::input |
| namespace | yourgame |
| namespace | yourgame::input |
| input functions | |
Functions | |
| void | yourgame_internal::input::setInput (yourgame::input::Source source, float value) |
| set input value. used for buttons/keys if first input of source occurs, the last (previous) value is set to 0.0, resulting in positive value delta, if first input of source is "key down" | |
| void | yourgame_internal::input::setInput2 (yourgame::input::Source source, float value) |
| set input value. used for positions/axes or other "continuous" signals if first input of source occurs, the last (previous) value is set to value, resulting in zero value delta after first input. | |
| float | yourgame::input::get (Source source) |
returns the current value of the input source source | |
| int | yourgame::input::geti (Source source) |
returns the current value of the input source source, rounded to int | |
| float | yourgame::input::getDelta (Source source) |
returns the value delta (current minus last frame value) of the input source source | |