YourGameLib
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#include <cstdint>
#include <vector>
#include <string>
Go to the source code of this file.
Namespaces | |
namespace | yourgame_internal |
namespace | yourgame_internal::file |
Functions | |
int | yourgame_internal::file::readFileFromPath (const std::string &filepath, std::vector< uint8_t > &dst) |
int | yourgame_internal::file::readFileFromArchive (const std::string &archivepath, const std::string &filename, std::vector< uint8_t > &dst) |
int | yourgame_internal::file::writeFileToPath (const std::string &filepath, const void *data, size_t numBytes) |
bool | yourgame_internal::file::checkIfPathIsDirectory (const std::string &filepath) |
void | yourgame_internal::file::normalizePath (std::string &path) |
Variables | |
const std::string | yourgame_internal::file::ARCHIVE_FILE_EXTENSION = "zip" |