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YourGameLib
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#include <cstdint>#include <vector>#include <string>

Go to the source code of this file.
Namespaces | |
| namespace | yourgame_internal |
| namespace | yourgame_internal::file |
Functions | |
| int | yourgame_internal::file::readFileFromPath (const std::string &filepath, std::vector< uint8_t > &dst) |
| int | yourgame_internal::file::readFileFromArchive (const std::string &archivepath, const std::string &filename, std::vector< uint8_t > &dst) |
| int | yourgame_internal::file::writeFileToPath (const std::string &filepath, const void *data, size_t numBytes) |
| bool | yourgame_internal::file::checkIfPathIsDirectory (const std::string &filepath) |
| void | yourgame_internal::file::normalizePath (std::string &path) |
Variables | |
| const std::string | yourgame_internal::file::ARCHIVE_FILE_EXTENSION = "zip" |