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YourGameLib
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Go to the source code of this file.
Classes | |
| struct | yourgame_internal::input::InputValue |
Namespaces | |
| namespace | yourgame_internal |
| namespace | yourgame_internal::input |
Functions | |
| void | yourgame_internal::input::setInput (yourgame::input::Source source, float value) |
| set input value. used for buttons/keys if first input of source occurs, the last (previous) value is set to 0.0, resulting in positive value delta, if first input of source is "key down" | |
| void | yourgame_internal::input::setInput2 (yourgame::input::Source source, float value) |
| set input value. used for positions/axes or other "continuous" signals if first input of source occurs, the last (previous) value is set to value, resulting in zero value delta after first input. | |
| void | yourgame_internal::input::tickInput () |
Variables | |
| std::map< yourgame::input::Source, InputValue > | yourgame_internal::input::inputStates |