20#ifndef YOURGAME_GLLIGHTSOURCE_H 
   21#define YOURGAME_GLLIGHTSOURCE_H 
   32            std::array<float, 12> 
data();
 
   44            std::array<float, 12> m_data = {{0.0f, 0.0f, 0.0f,
 
 
Definition lightsource.h:30
 
std::array< float, 3 > position()
Definition lightsource.cpp:46
 
std::array< float, 3 > ambient()
Definition lightsource.cpp:31
 
std::array< float, 3 > specular()
Definition lightsource.cpp:41
 
void setAmbient(std::array< float, 3 > col)
Definition lightsource.cpp:51
 
void setSpecular(std::array< float, 3 > col)
Definition lightsource.cpp:65
 
std::array< float, 3 > diffuse()
Definition lightsource.cpp:36
 
void setDiffuse(std::array< float, 3 > col)
Definition lightsource.cpp:58
 
std::array< float, 12 > data()
Definition lightsource.cpp:26
 
void setPosition(std::array< float, 3 > pos)
Definition lightsource.cpp:72