#include <lightsource.h>
◆ ambient()
std::array< float, 3 > yourgame::gl::Lightsource::ambient |
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◆ data()
std::array< float, 12 > yourgame::gl::Lightsource::data |
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◆ diffuse()
std::array< float, 3 > yourgame::gl::Lightsource::diffuse |
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◆ position()
std::array< float, 3 > yourgame::gl::Lightsource::position |
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◆ setAmbient()
void yourgame::gl::Lightsource::setAmbient |
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std::array< float, 3 > |
col | ) |
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◆ setDiffuse()
void yourgame::gl::Lightsource::setDiffuse |
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std::array< float, 3 > |
col | ) |
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◆ setPosition()
void yourgame::gl::Lightsource::setPosition |
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std::array< float, 3 > |
pos | ) |
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◆ setSpecular()
void yourgame::gl::Lightsource::setSpecular |
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std::array< float, 3 > |
col | ) |
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◆ specular()
std::array< float, 3 > yourgame::gl::Lightsource::specular |
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The documentation for this class was generated from the following files: