logging functions
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template<typename T , typename... Args> |
void | debug (const char *s, const T &value, const Args &...args) |
| log debug
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template<typename T > |
void | debug (const T &value) |
| log debug
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template<typename T , typename... Args> |
void | info (const char *s, const T &value, const Args &...args) |
| log info
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template<typename T > |
void | info (const T &value) |
| log info
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template<typename T , typename... Args> |
void | warn (const char *s, const T &value, const Args &...args) |
| log warning
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template<typename T > |
void | warn (const T &value) |
| log warning
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template<typename T , typename... Args> |
void | error (const char *s, const T &value, const Args &...args) |
| log error
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template<typename T > |
void | error (const T &value) |
| log error
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◆ debug() [1/2]
template<typename T , typename... Args>
void yourgame::log::debug |
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const char * |
s, |
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const T & |
value, |
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const Args &... |
args |
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) |
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inline |
◆ debug() [2/2]
template<typename T >
void yourgame::log::debug |
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const T & |
value | ) |
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inline |
◆ error() [1/2]
template<typename T , typename... Args>
void yourgame::log::error |
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const char * |
s, |
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const T & |
value, |
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const Args &... |
args |
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) |
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inline |
◆ error() [2/2]
template<typename T >
void yourgame::log::error |
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const T & |
value | ) |
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inline |
◆ info() [1/2]
template<typename T , typename... Args>
void yourgame::log::info |
( |
const char * |
s, |
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const T & |
value, |
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const Args &... |
args |
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) |
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inline |
◆ info() [2/2]
template<typename T >
void yourgame::log::info |
( |
const T & |
value | ) |
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inline |
◆ warn() [1/2]
template<typename T , typename... Args>
void yourgame::log::warn |
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const char * |
s, |
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const T & |
value, |
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const Args &... |
args |
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) |
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inline |
◆ warn() [2/2]
template<typename T >
void yourgame::log::warn |
( |
const T & |
value | ) |
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inline |