YourGameLib
|
#include <drawing.h>
Public Attributes | |
yourgame::gl::Shader * | shader = nullptr |
yourgame::math::Camera * | camera = nullptr |
glm::mat4 | modelMat = glm::mat4(1) |
std::vector< yourgame::gl::Texture * > | textures = {} |
std::array< float, 4 > | subtex = {0.0f, 1.0f, 0.0f, 1.0f} |
GLsizei | instancecount = 1 |
yourgame::math::Camera* yourgame::gl::DrawConfig::camera = nullptr |
GLsizei yourgame::gl::DrawConfig::instancecount = 1 |
glm::mat4 yourgame::gl::DrawConfig::modelMat = glm::mat4(1) |
yourgame::gl::Shader* yourgame::gl::DrawConfig::shader = nullptr |
std::array<float, 4> yourgame::gl::DrawConfig::subtex = {0.0f, 1.0f, 0.0f, 1.0f} |
std::vector<yourgame::gl::Texture *> yourgame::gl::DrawConfig::textures = {} |