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YourGameLib
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#include <loading.h>
Public Attributes | |
| GLenum | unit = gl::textureUnitDiffuse |
| GLint | minMagFilter = GL_LINEAR |
| GLint | wrapMode = GL_REPEAT |
| bool | generateMipmap = false |
| bool | premultiplyAlpha = true |
| std::vector< std::pair< GLenum, GLint > > | parameteri = {} |
| bool yourgame::gl::TextureConfig::generateMipmap = false |
| GLint yourgame::gl::TextureConfig::minMagFilter = GL_LINEAR |
| std::vector<std::pair<GLenum, GLint> > yourgame::gl::TextureConfig::parameteri = {} |
| bool yourgame::gl::TextureConfig::premultiplyAlpha = true |
| GLenum yourgame::gl::TextureConfig::unit = gl::textureUnitDiffuse |
| GLint yourgame::gl::TextureConfig::wrapMode = GL_REPEAT |