YourGameLib
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#include <loading.h>
Public Attributes | |
GLenum | unit = gl::textureUnitDiffuse |
GLint | minMagFilter = GL_LINEAR |
GLint | wrapMode = GL_REPEAT |
bool | generateMipmap = false |
bool | premultiplyAlpha = true |
std::vector< std::pair< GLenum, GLint > > | parameteri = {} |
bool yourgame::gl::TextureConfig::generateMipmap = false |
GLint yourgame::gl::TextureConfig::minMagFilter = GL_LINEAR |
std::vector<std::pair<GLenum, GLint> > yourgame::gl::TextureConfig::parameteri = {} |
bool yourgame::gl::TextureConfig::premultiplyAlpha = true |
GLenum yourgame::gl::TextureConfig::unit = gl::textureUnitDiffuse |
GLint yourgame::gl::TextureConfig::wrapMode = GL_REPEAT |