#include <texture.h>
◆ TextureCoords() [1/2]
yourgame::gl::TextureCoords::TextureCoords |
( |
| ) |
|
|
inline |
◆ TextureCoords() [2/2]
yourgame::gl::TextureCoords::TextureCoords |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
width, |
|
|
int |
height, |
|
|
int |
texWidth, |
|
|
int |
texHeight, |
|
|
bool |
cwRot |
|
) |
| |
|
inline |
◆ aspectRatioPixel
float yourgame::gl::TextureCoords::aspectRatioPixel = 1.0f |
◆ aspectRatioPixelInverse
float yourgame::gl::TextureCoords::aspectRatioPixelInverse = 1.0f |
◆ cwRotated
bool yourgame::gl::TextureCoords::cwRotated = false |
◆ uMax
float yourgame::gl::TextureCoords::uMax = 1.0f |
◆ uMin
float yourgame::gl::TextureCoords::uMin = 0.0f |
◆ vMax
float yourgame::gl::TextureCoords::vMax = 1.0f |
◆ vMin
float yourgame::gl::TextureCoords::vMin = 0.0f |
◆ xMaxPixel
int yourgame::gl::TextureCoords::xMaxPixel = 1 |
◆ xMinPixel
int yourgame::gl::TextureCoords::xMinPixel = 0 |
◆ yMaxPixel
int yourgame::gl::TextureCoords::yMaxPixel = 1 |
◆ yMinPixel
int yourgame::gl::TextureCoords::yMinPixel = 0 |
The documentation for this struct was generated from the following file: