YourGameLib
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include
base
yourgame
yourgame.h
Go to the documentation of this file.
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/*
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Copyright (c) 2019-2024 Alexander Scholz
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef YOURGAME_YOURGAME_H
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#define YOURGAME_YOURGAME_H
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// include the actual gl api for the target platform
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#include "
yourgame/gl_include.h
"
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// the following includes are part of the yourgame (base) API
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#include "
yourgame/audio.h
"
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#include "
yourgame/control.h
"
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#include "
yourgame/file.h
"
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#include "
yourgame/input.h
"
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#include "
yourgame/log.h
"
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#include "
yourgame/math.h
"
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#include "
yourgame/time.h
"
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#include "
yourgame/version.h
"
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// provide the toolbox, if requested (YOURGAME_TOOLBOX is defined via Toolbox.cmake)
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#ifdef YOURGAME_TOOLBOX
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#include "
yourgame/toolbox.h
"
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#endif
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#endif
audio.h
control.h
gl_include.h
math.h
toolbox.h
version.h
file.h
input.h
log.h
time.h
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