#include <buffer.h>
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static Buffer * | make (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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◆ ~Buffer()
yourgame::gl::Buffer::~Buffer |
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◆ Buffer()
yourgame::gl::Buffer::Buffer |
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Buffer const & |
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delete |
◆ bind()
void yourgame::gl::Buffer::bind |
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◆ bufferData()
bool yourgame::gl::Buffer::bufferData |
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GLsizeiptr |
size, |
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const GLvoid * |
data |
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◆ make()
Buffer * yourgame::gl::Buffer::make |
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GLenum |
target, |
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GLsizeiptr |
size, |
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const GLvoid * |
data, |
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GLenum |
usage |
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static |
◆ operator=()
◆ unbindTarget()
void yourgame::gl::Buffer::unbindTarget |
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The documentation for this class was generated from the following files: