YourGameLib
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yourgame::util::RigidBody Member List

This is the complete list of members for yourgame::util::RigidBody, including all inherited members.

applyCentralForce(float x, float y, float z)yourgame::util::RigidBody
applyCentralImpulse(float x, float y, float z)yourgame::util::RigidBody
getTrafo()yourgame::util::RigidBody
m_bodyyourgame::util::RigidBody
m_nameyourgame::util::RigidBody
RigidBody(std::string name, void *body)yourgame::util::RigidBodyinline
setAngularFactor(float angFac)yourgame::util::RigidBody
setAngularFactors(float x, float y, float z)yourgame::util::RigidBody
setFriction(float friction)yourgame::util::RigidBody
setLinearFactors(float x, float y, float z)yourgame::util::RigidBody
setRestitution(float restitution)yourgame::util::RigidBody
setSleepingThresholds(float linear, float angular)yourgame::util::RigidBody
setTrafo(yourgame::math::Trafo trafo)yourgame::util::RigidBody
~RigidBody()yourgame::util::RigidBody