YourGameLib
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This is the complete list of members for yourgame::util::RigidBody, including all inherited members.
applyCentralForce(float x, float y, float z) | yourgame::util::RigidBody | |
applyCentralImpulse(float x, float y, float z) | yourgame::util::RigidBody | |
getTrafo() | yourgame::util::RigidBody | |
m_body | yourgame::util::RigidBody | |
m_name | yourgame::util::RigidBody | |
RigidBody(std::string name, void *body) | yourgame::util::RigidBody | inline |
setAngularFactor(float angFac) | yourgame::util::RigidBody | |
setAngularFactors(float x, float y, float z) | yourgame::util::RigidBody | |
setFriction(float friction) | yourgame::util::RigidBody | |
setLinearFactors(float x, float y, float z) | yourgame::util::RigidBody | |
setRestitution(float restitution) | yourgame::util::RigidBody | |
setSleepingThresholds(float linear, float angular) | yourgame::util::RigidBody | |
setTrafo(yourgame::math::Trafo trafo) | yourgame::util::RigidBody | |
~RigidBody() | yourgame::util::RigidBody |