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YourGameLib
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This is the complete list of members for yourgame::util::RigidBody, including all inherited members.
| applyCentralForce(float x, float y, float z) | yourgame::util::RigidBody | |
| applyCentralImpulse(float x, float y, float z) | yourgame::util::RigidBody | |
| getTrafo() | yourgame::util::RigidBody | |
| m_body | yourgame::util::RigidBody | |
| m_name | yourgame::util::RigidBody | |
| RigidBody(std::string name, void *body) | yourgame::util::RigidBody | inline |
| setAngularFactor(float angFac) | yourgame::util::RigidBody | |
| setAngularFactors(float x, float y, float z) | yourgame::util::RigidBody | |
| setFriction(float friction) | yourgame::util::RigidBody | |
| setLinearFactors(float x, float y, float z) | yourgame::util::RigidBody | |
| setRestitution(float restitution) | yourgame::util::RigidBody | |
| setSleepingThresholds(float linear, float angular) | yourgame::util::RigidBody | |
| setTrafo(yourgame::math::Trafo trafo) | yourgame::util::RigidBody | |
| ~RigidBody() | yourgame::util::RigidBody |