|
YourGameLib
|
Functions | |
| void | resize (uint32_t width, uint32_t height) |
| bool | init (uint32_t width, uint32_t height) |
| void | shutdown () |
| bool | isInitialized () |
| void | use (yourgame::gl::Shader *shader) |
| bool yourgame::util::postproc::init | ( | uint32_t | width, |
| uint32_t | height | ||
| ) |
| bool yourgame::util::postproc::isInitialized | ( | ) |
| void yourgame::util::postproc::resize | ( | uint32_t | width, |
| uint32_t | height | ||
| ) |
| void yourgame::util::postproc::shutdown | ( | ) |
| void yourgame::util::postproc::use | ( | yourgame::gl::Shader * | shader | ) |