| 
    YourGameLib
    
   | 
 
Functions | |
| void | resize (uint32_t width, uint32_t height) | 
| bool | init (uint32_t width, uint32_t height) | 
| void | shutdown () | 
| bool | isInitialized () | 
| void | use (yourgame::gl::Shader *shader) | 
| bool yourgame::util::postproc::init | ( | uint32_t | width, | 
| uint32_t | height | ||
| ) | 
| bool yourgame::util::postproc::isInitialized | ( | ) | 
| void yourgame::util::postproc::resize | ( | uint32_t | width, | 
| uint32_t | height | ||
| ) | 
| void yourgame::util::postproc::shutdown | ( | ) | 
| void yourgame::util::postproc::use | ( | yourgame::gl::Shader * | shader | ) |