YourGameLib
|
Functions | |
void | resize (uint32_t width, uint32_t height) |
bool | init (uint32_t width, uint32_t height) |
void | shutdown () |
bool | isInitialized () |
void | use (yourgame::gl::Shader *shader) |
bool yourgame::util::postproc::init | ( | uint32_t | width, |
uint32_t | height | ||
) |
bool yourgame::util::postproc::isInitialized | ( | ) |
void yourgame::util::postproc::resize | ( | uint32_t | width, |
uint32_t | height | ||
) |
void yourgame::util::postproc::shutdown | ( | ) |
void yourgame::util::postproc::use | ( | yourgame::gl::Shader * | shader | ) |