YourGameLib
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input.cpp File Reference
#include <GLFW/glfw3.h>
#include "yourgame/input.h"
#include "yourgame_internal/input.h"
Include dependency graph for input.cpp:

Namespaces

namespace  yourgame_internal
 
namespace  yourgame_internal::input
 
namespace  yourgame_internal::input::desktop
 

Macros

#define GLFW_INCLUDE_NONE
 

Functions

void yourgame_internal::input::tickInput ()
 
void yourgame_internal::input::desktop::initInput (GLFWwindow *window)
 

Macro Definition Documentation

◆ GLFW_INCLUDE_NONE

#define GLFW_INCLUDE_NONE