YourGameLib
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Public Attributes | List of all members
yourgame::gl::Framebuffer::TextureAttachDescr Struct Reference

#include <framebuffer.h>

Public Attributes

GLint internalformat
 
GLenum format
 
GLenum type
 
GLenum unit
 
std::vector< std::pair< GLenum, GLint > > parameteri
 
GLenum attachment
 

Member Data Documentation

◆ attachment

GLenum yourgame::gl::Framebuffer::TextureAttachDescr::attachment

◆ format

GLenum yourgame::gl::Framebuffer::TextureAttachDescr::format

◆ internalformat

GLint yourgame::gl::Framebuffer::TextureAttachDescr::internalformat

◆ parameteri

std::vector<std::pair<GLenum, GLint> > yourgame::gl::Framebuffer::TextureAttachDescr::parameteri

◆ type

GLenum yourgame::gl::Framebuffer::TextureAttachDescr::type

◆ unit

GLenum yourgame::gl::Framebuffer::TextureAttachDescr::unit

The documentation for this struct was generated from the following file: