#include <framebuffer.h>
◆ attachment
      
        
          | GLenum yourgame::gl::Framebuffer::TextureAttachDescr::attachment | 
        
      
 
 
◆ format
      
        
          | GLenum yourgame::gl::Framebuffer::TextureAttachDescr::format | 
        
      
 
 
◆ internalformat
      
        
          | GLint yourgame::gl::Framebuffer::TextureAttachDescr::internalformat | 
        
      
 
 
◆ parameteri
      
        
          | std::vector<std::pair<GLenum, GLint> > yourgame::gl::Framebuffer::TextureAttachDescr::parameteri | 
        
      
 
 
◆ type
      
        
          | GLenum yourgame::gl::Framebuffer::TextureAttachDescr::type | 
        
      
 
 
◆ unit
      
        
          | GLenum yourgame::gl::Framebuffer::TextureAttachDescr::unit | 
        
      
 
 
The documentation for this struct was generated from the following file: