#include <framebuffer.h>
◆ attachment
GLenum yourgame::gl::Framebuffer::TextureAttachDescr::attachment |
◆ format
GLenum yourgame::gl::Framebuffer::TextureAttachDescr::format |
◆ internalformat
GLint yourgame::gl::Framebuffer::TextureAttachDescr::internalformat |
◆ parameteri
std::vector<std::pair<GLenum, GLint> > yourgame::gl::Framebuffer::TextureAttachDescr::parameteri |
◆ type
GLenum yourgame::gl::Framebuffer::TextureAttachDescr::type |
◆ unit
GLenum yourgame::gl::Framebuffer::TextureAttachDescr::unit |
The documentation for this struct was generated from the following file: