#include <geometry.h>
◆ attribDivisor
| GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::attribDivisor |
◆ index
| GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::index |
◆ normalized
| GLboolean yourgame::gl::Geometry::ArrayBufferDescriptor::normalized |
◆ pointer
| const GLvoid* yourgame::gl::Geometry::ArrayBufferDescriptor::pointer |
◆ size
| GLint yourgame::gl::Geometry::ArrayBufferDescriptor::size |
◆ stride
| GLsizei yourgame::gl::Geometry::ArrayBufferDescriptor::stride |
◆ type
| GLenum yourgame::gl::Geometry::ArrayBufferDescriptor::type |
The documentation for this struct was generated from the following file: