#include <geometry.h>
◆ attribDivisor
      
        
          | GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::attribDivisor | 
        
      
 
 
◆ index
      
        
          | GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::index | 
        
      
 
 
◆ normalized
      
        
          | GLboolean yourgame::gl::Geometry::ArrayBufferDescriptor::normalized | 
        
      
 
 
◆ pointer
      
        
          | const GLvoid* yourgame::gl::Geometry::ArrayBufferDescriptor::pointer | 
        
      
 
 
◆ size
      
        
          | GLint yourgame::gl::Geometry::ArrayBufferDescriptor::size | 
        
      
 
 
◆ stride
      
        
          | GLsizei yourgame::gl::Geometry::ArrayBufferDescriptor::stride | 
        
      
 
 
◆ type
      
        
          | GLenum yourgame::gl::Geometry::ArrayBufferDescriptor::type | 
        
      
 
 
The documentation for this struct was generated from the following file: