#include <geometry.h>
◆ attribDivisor
GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::attribDivisor |
◆ index
GLuint yourgame::gl::Geometry::ArrayBufferDescriptor::index |
◆ normalized
GLboolean yourgame::gl::Geometry::ArrayBufferDescriptor::normalized |
◆ pointer
const GLvoid* yourgame::gl::Geometry::ArrayBufferDescriptor::pointer |
◆ size
GLint yourgame::gl::Geometry::ArrayBufferDescriptor::size |
◆ stride
GLsizei yourgame::gl::Geometry::ArrayBufferDescriptor::stride |
◆ type
GLenum yourgame::gl::Geometry::ArrayBufferDescriptor::type |
The documentation for this struct was generated from the following file: