#include <geometry.h>
◆ ~Geometry()
yourgame::gl::Geometry::~Geometry |
( |
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◆ Geometry()
yourgame::gl::Geometry::Geometry |
( |
Geometry const & |
| ) |
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delete |
◆ addArrayBuffer()
bool yourgame::gl::Geometry::addArrayBuffer |
( |
std::string |
name, |
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GLsizeiptr |
size, |
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const GLvoid * |
data, |
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GLenum |
usage, |
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ArrayBufferDescriptor |
descriptor |
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) |
| |
◆ bufferArrayData()
bool yourgame::gl::Geometry::bufferArrayData |
( |
std::string |
name, |
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GLsizeiptr |
size, |
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const GLvoid * |
data |
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) |
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◆ draw()
void yourgame::gl::Geometry::draw |
( |
| ) |
const |
◆ drawInstanced()
void yourgame::gl::Geometry::drawInstanced |
( |
GLsizei |
instancecount | ) |
const |
◆ init()
bool yourgame::gl::Geometry::init |
( |
| ) |
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◆ make()
Geometry * yourgame::gl::Geometry::make |
( |
| ) |
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static |
◆ operator=()
◆ setElementArrayBuffer()
bool yourgame::gl::Geometry::setElementArrayBuffer |
( |
GLsizeiptr |
size, |
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const GLvoid * |
data, |
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GLenum |
usage, |
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ElementArrayBufferDescriptor |
descriptor |
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) |
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The documentation for this class was generated from the following files: