#include <physenv.h>
◆ angularDamping
| float yourgame::util::RigidBodyInfo::angularDamping = 0.0f |
◆ angularSleepingThreshold
| float yourgame::util::RigidBodyInfo::angularSleepingThreshold = 1.0f |
◆ disableDeactivation
| bool yourgame::util::RigidBodyInfo::disableDeactivation = false |
◆ friction
| float yourgame::util::RigidBodyInfo::friction = 0.5f |
◆ kinematic
| bool yourgame::util::RigidBodyInfo::kinematic = false |
◆ linearDamping
| float yourgame::util::RigidBodyInfo::linearDamping = 0.0f |
◆ linearSleepingThreshold
| float yourgame::util::RigidBodyInfo::linearSleepingThreshold = 0.8f |
◆ mass
| float yourgame::util::RigidBodyInfo::mass = 1.0f |
◆ restitution
| float yourgame::util::RigidBodyInfo::restitution = 0.0f |
◆ rollingFriction
| float yourgame::util::RigidBodyInfo::rollingFriction = 0.0f |
◆ spinningFriction
| float yourgame::util::RigidBodyInfo::spinningFriction = 0.0f |
The documentation for this struct was generated from the following file:
- /code/include/toolbox/yourgame/util/physenv.h