YourGameLib
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Public Attributes | List of all members
yourgame::util::RigidBodyInfo Struct Reference

#include <physenv.h>

Public Attributes

float mass = 1.0f
 
float linearDamping = 0.0f
 
float angularDamping = 0.0f
 
float friction = 0.5f
 
float rollingFriction = 0.0f
 
float spinningFriction = 0.0f
 
float restitution = 0.0f
 
float linearSleepingThreshold = 0.8f
 
float angularSleepingThreshold = 1.0f
 
bool kinematic = false
 
bool disableDeactivation = false
 

Member Data Documentation

◆ angularDamping

float yourgame::util::RigidBodyInfo::angularDamping = 0.0f

◆ angularSleepingThreshold

float yourgame::util::RigidBodyInfo::angularSleepingThreshold = 1.0f

◆ disableDeactivation

bool yourgame::util::RigidBodyInfo::disableDeactivation = false

◆ friction

float yourgame::util::RigidBodyInfo::friction = 0.5f

◆ kinematic

bool yourgame::util::RigidBodyInfo::kinematic = false

◆ linearDamping

float yourgame::util::RigidBodyInfo::linearDamping = 0.0f

◆ linearSleepingThreshold

float yourgame::util::RigidBodyInfo::linearSleepingThreshold = 0.8f

◆ mass

float yourgame::util::RigidBodyInfo::mass = 1.0f

◆ restitution

float yourgame::util::RigidBodyInfo::restitution = 0.0f

◆ rollingFriction

float yourgame::util::RigidBodyInfo::rollingFriction = 0.0f

◆ spinningFriction

float yourgame::util::RigidBodyInfo::spinningFriction = 0.0f

The documentation for this struct was generated from the following file: