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    YourGameLib
    
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Represents the result of a ray test. More...
#include <physenv.h>

Public Member Functions | |
| RayTestResult (RigidBody *rigidBody) | |
Public Attributes | |
| RigidBody * | m_rigidBody | 
Represents the result of a ray test.
      
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  inline | 
| RigidBody* yourgame::util::RayTestResult::m_rigidBody |