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YourGameLib
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Represents the result of a ray test. More...
#include <physenv.h>

Public Member Functions | |
| RayTestResult (RigidBody *rigidBody) | |
Public Attributes | |
| RigidBody * | m_rigidBody |
Represents the result of a ray test.
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inline |
| RigidBody* yourgame::util::RayTestResult::m_rigidBody |