YourGameLib
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Represents the result of a ray test. More...
#include <physenv.h>
Public Member Functions | |
RayTestResult (RigidBody *rigidBody) | |
Public Attributes | |
RigidBody * | m_rigidBody |
Represents the result of a ray test.
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inline |
RigidBody* yourgame::util::RayTestResult::m_rigidBody |