#include <shape.h>
◆ ~Shape()
yourgame::gl::Shape::~Shape |
( |
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◆ Shape()
yourgame::gl::Shape::Shape |
( |
Shape const & |
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delete |
◆ addArrBuf()
◆ draw()
void yourgame::gl::Shape::draw |
( |
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◆ drawInstanced()
void yourgame::gl::Shape::drawInstanced |
( |
GLsizei |
instancecount | ) |
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◆ make()
- Todo:
- what about unbinding the buffers (ARRAY, ELEMENT_ARRAY) after creating the VAO?
◆ operator=()
Shape & yourgame::gl::Shape::operator= |
( |
Shape const & |
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delete |
◆ setElArDescr()
The documentation for this class was generated from the following files: