YourGameLib
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
activate() :
yourgame_internal::util::postproc
- c -
catchMouse() :
yourgame::control
checkIfPathIsDirectory() :
yourgame_internal::file
clearStockAssets() :
yourgame_internal::util::assets
- d -
deactivateAndDraw() :
yourgame_internal::util::postproc
debug() :
yourgame::log
drawGeo() :
yourgame::gl
drawSky() :
yourgame::gl
drawSprite() :
yourgame::gl
- e -
enableFullscreen() :
yourgame::control
enableVSync() :
yourgame::control
error() :
yourgame::log
exit() :
yourgame::control
- g -
get() :
yourgame::input
getAssetFilePath() :
yourgame::file
getBasePath() :
yourgame::file
getClockPeriod() :
yourgame::time
getDelta() :
yourgame::input
,
yourgame::time
getFileExtension() :
yourgame::file
getFileLocation() :
yourgame::file
getFileName() :
yourgame::file
getFileNameWithoutExtension() :
yourgame::file
geti() :
yourgame::input
getProjectFilePath() :
yourgame::file
getTime() :
yourgame::time
- h -
handleInputEvent() :
yourgame_internal::input::android
- i -
info() :
yourgame::log
init() :
mygame
,
yourgame::audio
,
yourgame::util::postproc
,
yourgame_internal::android
,
yourgame_internal::desktop
,
yourgame_internal::log
,
yourgame_internal::time
initFile() :
yourgame_internal::file::android
,
yourgame_internal::file::desktop
initInput() :
yourgame_internal::input::desktop
initState() :
yourgame_internal::gl
isInitialized() :
yourgame::audio
,
yourgame::util::postproc
,
yourgame_internal::android
- l -
loadCubemap() :
yourgame::gl
loadGeometry() :
yourgame::gl
loadGeometryFromStrings() :
yourgame::gl
loadShader() :
yourgame::gl
loadShaderFromStrings() :
yourgame::gl
loadStockAssets() :
yourgame_internal::util::assets
loadTexture() :
yourgame::gl
ls() :
yourgame::file
- n -
normalizePath() :
yourgame_internal::file
- p -
pause() :
yourgame::audio
play() :
yourgame::audio
- r -
readAssetFile() :
yourgame::file
readFile() :
yourgame::file
readFileFromArchive() :
yourgame_internal::file
readFileFromPath() :
yourgame_internal::file
readProjectFile() :
yourgame::file
reset() :
yourgame::time
resize() :
yourgame::util::postproc
- s -
sendCmdToEnv() :
yourgame::control
setChannelGains() :
yourgame::audio
setInput() :
yourgame_internal::input
setInput2() :
yourgame_internal::input
setProjectPath() :
yourgame::file
shutdown() :
mygame
,
yourgame::audio
,
yourgame::util::postproc
,
yourgame_internal
stop() :
yourgame::audio
storeFile() :
yourgame::audio
- t -
tick() :
mygame
,
yourgame_internal
,
yourgame_internal::time
tickInput() :
yourgame_internal::input
- u -
use() :
yourgame::util::postproc
- w -
wantToExit() :
yourgame_internal::desktop
warn() :
yourgame::log
writeAssetFile() :
yourgame::file
writeFile() :
yourgame::file
writeFileToPath() :
yourgame_internal::file
writeProjectFile() :
yourgame::file
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