YourGameLib
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physenv.h File Reference
#include <memory>
#include <map>
#include <string>
#include "yourgame/math/trafo.h"
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Classes

struct  yourgame::util::RigidBodyInfo
 
class  yourgame::util::RigidBody
 Represents a rigid body, holding a void pointer to an underlying implementation. More...
 
class  yourgame::util::Collision
 Represents a Collision between two rigid bodies. More...
 
class  yourgame::util::RayTestResult
 Represents the result of a ray test. More...
 
class  yourgame::util::PhysEnv
 Represents a Physical Environment. More...
 

Namespaces

namespace  yourgame
 
namespace  yourgame::util
 utility classes