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bool | yourgame_internal::android::isInitialized () |
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void | yourgame_internal::android::init (struct android_app *app) |
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void | yourgame_internal::tick () |
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int | yourgame_internal::shutdown () |
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void | yourgame::control::exit () |
| triggers the application to exit after the cycle this function was called in
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int | yourgame::control::sendCmdToEnv (int cmdId, int data0, int data1, int data2) |
| sends a (user-defined) command to the application host environment
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void | yourgame::control::enableFullscreen (bool enable) |
| request fullscreen
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void | yourgame::control::enableVSync (bool enable) |
| request vertical sync
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void | yourgame::control::catchMouse (bool enable) |
| disable mouse cursor, infinite movement
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