YourGameLib
|
#include "yourgame_internal/util/assets.h"
#include "yourgame/gl/conventions.h"
#include "yourgame/gl/drawing.h"
Namespaces | |
namespace | yourgame |
namespace | yourgame::gl |
gl classes and functions | |
Functions | |
void | yourgame::gl::drawGeo (const yourgame::gl::Geometry *geo, const yourgame::gl::DrawConfig &cfg) |
std::array< float, 4 > | yourgame::gl::drawSprite (yourgame::gl::Texture *texture, const yourgame::gl::TextureCoords &coords, float x, float y, float width, float height, float angle) |
void | yourgame::gl::drawSky (yourgame::gl::Texture *texture, yourgame::math::Camera *camera, std::array< float, 3 > tint, yourgame::math::Trafo *trafo) |