YourGameLib
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include
toolbox
yourgame
toolbox.h
Go to the documentation of this file.
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/*
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Copyright (c) 2019-2024 Alexander Scholz
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef YOURGAME_TOOLBOX_H
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#define YOURGAME_TOOLBOX_H
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// the following includes are part of the yourgame (toolbox) API
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#include "
yourgame/gl/buffer.h
"
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#include "
yourgame/gl/conventions.h
"
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#include "
yourgame/gl/drawing.h
"
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#include "
yourgame/gl/framebuffer.h
"
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#include "
yourgame/gl/geometry.h
"
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#include "
yourgame/gl/lightsource.h
"
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#include "
yourgame/gl/loading.h
"
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#include "
yourgame/gl/particles.h
"
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#include "
yourgame/gl/shader.h
"
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#include "
yourgame/gl/shape.h
"
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#include "
yourgame/gl/spritegrid.h
"
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#include "
yourgame/gl/texture.h
"
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#include "
yourgame/math/camera.h
"
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#include "
yourgame/math/particles.h
"
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#include "
yourgame/math/trafo.h
"
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#include "
yourgame/util/assetmanager.h
"
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#include "
yourgame/util/image.h
"
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#include "
yourgame/util/motion.h
"
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#include "
yourgame/util/physenv.h
"
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#include "
yourgame/util/postproc.h
"
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#endif
assetmanager.h
buffer.h
camera.h
conventions.h
drawing.h
framebuffer.h
geometry.h
particles.h
image.h
lightsource.h
loading.h
particles.h
motion.h
physenv.h
shader.h
shape.h
spritegrid.h
texture.h
trafo.h
postproc.h
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