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YourGameLib
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#include <stdint.h>#include "yourgame/input.h"#include "yourgame/gl/conventions.h"#include "yourgame/gl/drawing.h"#include "yourgame/gl/framebuffer.h"#include "yourgame/gl/shader.h"#include "yourgame_internal/input.h"#include "yourgame_internal/util/assets.h"
Namespaces | |
| namespace | yourgame_internal |
| namespace | yourgame_internal::util |
| namespace | yourgame_internal::util::postproc |
| namespace | yourgame |
| namespace | yourgame::util |
| utility classes | |
| namespace | yourgame::util::postproc |
Functions | |
| void | yourgame_internal::util::postproc::activate () |
| void | yourgame_internal::util::postproc::deactivateAndDraw () |
| void | yourgame::util::postproc::resize (uint32_t width, uint32_t height) |
| bool | yourgame::util::postproc::init (uint32_t width, uint32_t height) |
| void | yourgame::util::postproc::shutdown () |
| bool | yourgame::util::postproc::isInitialized () |
| void | yourgame::util::postproc::use (yourgame::gl::Shader *shader) |