YourGameLib
|
#include <stdint.h>
#include "yourgame/input.h"
#include "yourgame/gl/conventions.h"
#include "yourgame/gl/drawing.h"
#include "yourgame/gl/framebuffer.h"
#include "yourgame/gl/shader.h"
#include "yourgame_internal/input.h"
#include "yourgame_internal/util/assets.h"
Namespaces | |
namespace | yourgame_internal |
namespace | yourgame_internal::util |
namespace | yourgame_internal::util::postproc |
namespace | yourgame |
namespace | yourgame::util |
utility classes | |
namespace | yourgame::util::postproc |
Functions | |
void | yourgame_internal::util::postproc::activate () |
void | yourgame_internal::util::postproc::deactivateAndDraw () |
void | yourgame::util::postproc::resize (uint32_t width, uint32_t height) |
bool | yourgame::util::postproc::init (uint32_t width, uint32_t height) |
void | yourgame::util::postproc::shutdown () |
bool | yourgame::util::postproc::isInitialized () |
void | yourgame::util::postproc::use (yourgame::gl::Shader *shader) |