YourGameLib
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Namespaces | Functions
postproc.cpp File Reference
#include <stdint.h>
#include "yourgame/input.h"
#include "yourgame/gl/conventions.h"
#include "yourgame/gl/drawing.h"
#include "yourgame/gl/framebuffer.h"
#include "yourgame/gl/shader.h"
#include "yourgame_internal/input.h"
#include "yourgame_internal/util/assets.h"
Include dependency graph for postproc.cpp:

Namespaces

namespace  yourgame_internal
 
namespace  yourgame_internal::util
 
namespace  yourgame_internal::util::postproc
 
namespace  yourgame
 
namespace  yourgame::util
 utility classes
 
namespace  yourgame::util::postproc
 

Functions

void yourgame_internal::util::postproc::activate ()
 
void yourgame_internal::util::postproc::deactivateAndDraw ()
 
void yourgame::util::postproc::resize (uint32_t width, uint32_t height)
 
bool yourgame::util::postproc::init (uint32_t width, uint32_t height)
 
void yourgame::util::postproc::shutdown ()
 
bool yourgame::util::postproc::isInitialized ()
 
void yourgame::util::postproc::use (yourgame::gl::Shader *shader)