YourGameLib
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Here is a list of all variables with links to the classes they belong to:
- a -
angularDamping :
yourgame::util::RigidBodyInfo
angularSleepingThreshold :
yourgame::util::RigidBodyInfo
aspectRatioPixel :
yourgame::gl::TextureCoords
aspectRatioPixelInverse :
yourgame::gl::TextureCoords
attachment :
yourgame::gl::Framebuffer::TextureAttachDescr
attribDivisor :
yourgame::gl::Shape::ArrBufferDescr
- b -
baseDirection :
yourgame::math::Particles::Config
baseLifetime :
yourgame::math::Particles::Config
baseVelocity :
yourgame::math::Particles::Config
- c -
camera :
yourgame::gl::DrawConfig
count :
yourgame::math::Particles::Config
cwRotated :
yourgame::gl::TextureCoords
- d -
disableDeactivation :
yourgame::util::RigidBodyInfo
drawMode :
yourgame::gl::Shape::ElemArrBufferDescr
- e -
emitterA :
yourgame::math::Particles::Config
emitterB :
yourgame::math::Particles::Config
emitterC :
yourgame::math::Particles::Config
- f -
format :
yourgame::gl::Framebuffer::TextureAttachDescr
friction :
yourgame::util::RigidBodyInfo
- g -
generateMipmap :
yourgame::gl::TextureConfig
- i -
index :
yourgame::gl::Shape::ArrBufferDescr
instancecount :
yourgame::gl::DrawConfig
internalformat :
yourgame::gl::Framebuffer::TextureAttachDescr
- k -
kinematic :
yourgame::util::RigidBodyInfo
- l -
linearDamping :
yourgame::util::RigidBodyInfo
linearSleepingThreshold :
yourgame::util::RigidBodyInfo
- m -
m_body :
yourgame::util::RigidBody
m_body0 :
yourgame::util::Collision
m_body1 :
yourgame::util::Collision
m_cfg :
yourgame::math::Particles
m_impulse :
yourgame::util::Collision
m_name :
yourgame::util::RigidBody
m_positionData :
yourgame::math::Particles
m_progressData :
yourgame::math::Particles
m_rigidBody :
yourgame::util::RayTestResult
mass :
yourgame::util::RigidBodyInfo
minMagFilter :
yourgame::gl::TextureConfig
modelMat :
yourgame::gl::DrawConfig
- n -
noisDirection :
yourgame::math::Particles::Config
noisLifetime :
yourgame::math::Particles::Config
noisVelocity :
yourgame::math::Particles::Config
normalized :
yourgame::gl::Shape::ArrBufferDescr
numElements :
yourgame::gl::Shape::ElemArrBufferDescr
- o -
origin :
yourgame::math::Particles::Config
- p -
parameteri :
yourgame::gl::Framebuffer::TextureAttachDescr
,
yourgame::gl::TextureConfig
pointer :
yourgame::gl::Shape::ArrBufferDescr
premultiplyAlpha :
yourgame::gl::TextureConfig
- r -
respawn :
yourgame::math::Particles::Config
restitution :
yourgame::util::RigidBodyInfo
rollingFriction :
yourgame::util::RigidBodyInfo
- s -
scatterOnInit :
yourgame::math::Particles::Config
scatterOnSpawn :
yourgame::math::Particles::Config
seed :
yourgame::math::Particles::Config
shader :
yourgame::gl::DrawConfig
size :
yourgame::gl::Shape::ArrBufferDescr
spinningFriction :
yourgame::util::RigidBodyInfo
stride :
yourgame::gl::Shape::ArrBufferDescr
subtex :
yourgame::gl::DrawConfig
- t -
textures :
yourgame::gl::DrawConfig
type :
yourgame::gl::Framebuffer::TextureAttachDescr
,
yourgame::gl::Shape::ArrBufferDescr
,
yourgame::gl::Shape::ElemArrBufferDescr
- u -
uMax :
yourgame::gl::TextureCoords
uMin :
yourgame::gl::TextureCoords
unit :
yourgame::gl::Framebuffer::TextureAttachDescr
,
yourgame::gl::TextureConfig
- v -
val :
yourgame_internal::input::InputValue
valLast :
yourgame_internal::input::InputValue
vMax :
yourgame::gl::TextureCoords
vMin :
yourgame::gl::TextureCoords
- w -
wrapMode :
yourgame::gl::TextureConfig
- x -
xMaxPixel :
yourgame::gl::TextureCoords
xMinPixel :
yourgame::gl::TextureCoords
- y -
yMaxPixel :
yourgame::gl::TextureCoords
yMinPixel :
yourgame::gl::TextureCoords
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