YourGameLib
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
C
yourgame::gl::Shape::ArrBufferDescr
C
yourgame::util::AssetManager
Utility to store and request pointers, and to delete dynamically allocated objects, by name
C
yourgame::gl::Buffer
C
yourgame::math::Camera
C
yourgame::util::Collision
Represents a
Collision
between two rigid bodies
C
yourgame::math::Particles::Config
Particle system configuration
C
yourgame::gl::DrawConfig
C
yourgame::gl::Shape::ElemArrBufferDescr
C
yourgame::gl::Framebuffer
C
yourgame::gl::Geometry
C
yourgame::util::Image
C
yourgame_internal::input::InputValue
C
yourgame::gl::Lightsource
C
yourgame::util::Motion
▼
C
yourgame::math::Particles
C
yourgame::gl::Particles
C
yourgame::util::PhysEnv
Represents a Physical Environment
C
yourgame::util::RayTestResult
Represents the result of a ray test
C
yourgame::util::RigidBody
Represents a rigid body, holding a void pointer to an underlying implementation
C
yourgame::util::RigidBodyInfo
C
yourgame::gl::Shader
C
yourgame::gl::Shape
C
yourgame::gl::SpriteGrid
C
yourgame::gl::Texture
C
yourgame::gl::Framebuffer::TextureAttachDescr
C
yourgame::gl::TextureConfig
C
yourgame::gl::TextureCoords
C
yourgame::math::Trafo
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