YourGameLib
|
▼Nyourgame | |
▼Ngl | Gl classes and functions |
CBuffer | |
CDrawConfig | |
▼CFramebuffer | |
CTextureAttachDescr | |
CGeometry | |
CLightsource | |
CParticles | |
CShader | |
▼CShape | |
CArrBufferDescr | |
CElemArrBufferDescr | |
CSpriteGrid | |
CTexture | |
CTextureConfig | |
CTextureCoords | |
▼Nmath | Math related classes |
CCamera | |
▼CParticles | |
CConfig | Particle system configuration |
CTrafo | |
▼Nutil | Utility classes |
CAssetManager | Utility to store and request pointers, and to delete dynamically allocated objects, by name |
CCollision | Represents a Collision between two rigid bodies |
CImage | |
CMotion | |
CPhysEnv | Represents a Physical Environment |
CRayTestResult | Represents the result of a ray test |
CRigidBody | Represents a rigid body, holding a void pointer to an underlying implementation |
CRigidBodyInfo | |
▼Nyourgame_internal | |
▼Ninput | |
CInputValue |