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YourGameLib
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| ▼Nyourgame | |
| ▼Ngl | Gl classes and functions |
| CDrawConfig | |
| ▼CFramebuffer | |
| CTextureAttachDescr | |
| ▼CGeometry | |
| CArrayBufferDescriptor | |
| CElementArrayBufferDescriptor | |
| CLightsource | |
| CParticles | |
| CShader | |
| CSpriteGrid | |
| CTexture | |
| CTextureConfig | |
| CTextureCoords | |
| ▼Nmath | Math related classes |
| CCamera | |
| ▼CParticles | |
| CConfig | Particle system configuration |
| CTrafo | |
| ▼Nutil | Utility classes |
| CAssetManager | Utility to store and request pointers, and to delete dynamically allocated objects, by name |
| CCollision | Represents a Collision between two rigid bodies |
| CImage | |
| CMotion | |
| CPhysEnv | Represents a Physical Environment |
| CRayTestResult | Represents the result of a ray test |
| CRigidBody | Represents a rigid body, holding a void pointer to an underlying implementation |
| CRigidBodyInfo | |
| ▼Nyourgame_internal | |
| ▼Ninput | |
| CInputValue |