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YourGameLib
|
| Nmygame | User functions that are linked to and called by the yourgame library framework |
| ▼Nyourgame | |
| Naudio | Audio playback related functions |
| Ncontrol | Framework control functions |
| Nfile | File and path related functions |
| ▼Ngl | Gl classes and functions |
| CDrawConfig | |
| ▼CFramebuffer | |
| CTextureAttachDescr | |
| ▼CGeometry | |
| CArrayBufferDescriptor | |
| CElementArrayBufferDescriptor | |
| CLightsource | |
| CParticles | |
| CShader | |
| CSpriteGrid | |
| CTexture | |
| CTextureConfig | |
| CTextureCoords | |
| Ninput | Input functions |
| Nlog | Logging functions |
| ▼Nmath | Math related classes |
| CCamera | |
| ▼CParticles | |
| CConfig | Particle system configuration |
| CTrafo | |
| Ntime | Time measure related functions |
| ▼Nutil | Utility classes |
| Npostproc | |
| CAssetManager | Utility to store and request pointers, and to delete dynamically allocated objects, by name |
| CCollision | Represents a Collision between two rigid bodies |
| CImage | |
| CMotion | |
| CPhysEnv | Represents a Physical Environment |
| CRayTestResult | Represents the result of a ray test |
| CRigidBody | Represents a rigid body, holding a void pointer to an underlying implementation |
| CRigidBodyInfo | |
| Nversion | Version related constants |
| ▼Nyourgame_internal | |
| Nandroid | |
| Ndesktop | |
| ▼Nfile | |
| Nandroid | |
| Ndesktop | |
| Ngl | |
| ▼Ninput | |
| Nandroid | |
| Ndesktop | |
| CInputValue | |
| Nlog | |
| Ntime | |
| ▼Nutil | |
| Nassets | |
| Npostproc |